Credits

Built on other people’s generosity.

Darkerlight is built on work that was given away — engines, tools, typefaces and art, released free by people who asked us for nothing. Some of it we are required to credit. All of it we want to.

A gold edge marks work released into the public domain: given away outright, no credit required. Where a project takes support, we have linked it.

The game itself

The engine the world runs on, and the tools that shape it.

  • Godot Engine

    Licence: MIT

    The engine Darkerlight is built in — free, open, and owned by no one.

    Juan Linietsky, Ariel Manzur, and the Godot contributors Support Godot Engine — them →

  • Terrain3D

    Licence: MIT

    Streams the landscape you walk across.

    Cory Petkovsek, Roope Palmroos, and contributors

  • Blender

    Licence: GPL-2.0-or-later

    Every character rig and animation passes through it.

    Distributed binaries are GPL-3.0-or-later; some modules, such as Cycles, are Apache-2.0.

    the Blender Foundation and its contributors Support Blender — them →

The world and its people

Models, motion, and bodies — given away by people who owed us nothing.

Words and lore

Some of the names woven into the world come from an open reference, freely licensed.

  • Dungeons & Dragons SRD 5.1

    Licence: CC BY 4.0

    Some names and lore in Darkerlight draw from this open, freely licensed rules reference.

    This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.

This website

The two typefaces you’re reading.

  • Inter

    Licence: OFL-1.1

    The typeface you are reading right now.

    Rasmus Andersson

  • Fraunces

    Licence: OFL-1.1

    The typeface in every heading above.

    Undercase Type

Proving it works

The tools that test Darkerlight and refuse to let broken work ship.

  • gdUnit4

    Licence: MIT

    Runs the game’s unit tests on every change.

    Mike Schulze

  • gdtoolkit

    Licence: MIT

    Keeps the codebase honest and consistently formatted.

    Pawel Lampe

  • Playwright

    Licence: Apache-2.0

    Drives real browsers to prove the game actually runs in them.

    Microsoft and the Playwright contributors

  • pytest

    Licence: MIT

    Runs the tests for everything around the game.

    Holger Krekel and the pytest contributors

  • Vitest

    Licence: MIT

    Tests every piece written in TypeScript.

    VoidZero and the Vitest contributors

  • Testing Library

    Licence: MIT

    Tests interfaces the way a person would actually use them.

    Kent C. Dodds and contributors

  • happy-dom

    Licence: MIT

    A lightweight stand-in browser, so tests run fast.

    David Ortner

The devlog

How the making-of series gets put together.

  • React

    Licence: MIT

    Composes what you see on screen in the devlog episodes.

    Meta and the React contributors

  • FFmpeg

    Licence: LGPL-2.1-or-later

    Encodes every frame of video the series produces.

    the FFmpeg team

  • Pillow

    Licence: MIT-CMU

    Handles every still image the series touches.

    the Pillow contributors

  • NumPy

    Licence: BSD-3-Clause

    The numerical groundwork underneath the image and audio work.

    the NumPy developers Support NumPy — them →

  • Requests

    Licence: Apache-2.0

    Fetches everything the pipeline needs, without ceremony.

    the Requests contributors

  • patch-package

    Licence: MIT

    Lets us fix a dependency without forking it.

    David Sheldrick

A note

Nobody asked us to.

Several of the people above released their work into the public domain and asked for nothing at all — no credit, no fee, no conditions. They did not have to do that. Without them there is no world here to look at. Where they take support, we have linked it; if you make games, they are worth yours too.

If we have used your work and got the credit wrong, or missed you entirely, tell us and we will fix it: [email protected].